Practise is an extremely short mode, with only three stages playable. The game includes two difficulty modes Practise and Normal. The item carry / throw mechanic is a nice addition and allows for some interesting level design. Not only was this a nice little detail to be added in the first place, but the fact it was also kept for the Master System version is very impressive. This is quite quirky and unusual, as most games simply tend to rotate the standard idle sprite. Mickey has a unique sprite for standing on upward and downward slopes. The helps give the energetic mouse plenty of life, which is something Disney are very good at doing in their own animations.īoss sprites are huge and although they present little challenge offering only predictable attack patterns, you can’t help but marvel at how they fill up the screen. Even when standing idle, he’s swaying back and forth, tapping his foot or moving his tail. The presentation is top notch for an 8-bit title, with impressive amounts of colour and animation. This mechanic was later re-used in Land of Illusion. Lastly, exclusive to the Master System version, players can pick up objects such as barrels and blocks and hurl them at enemies. This projectile attack is exclusive to the Genesis version of the game. Secondly, objects such as apples and marbles can be collected and thrown at foes. Mickey falls down with his rear at the forefront of battle, squashing those unfortunate enough to be beneath him. Firstly, there is a move we like to call the “butt stomp.” This is done by pressing the jump button once, and then again while in the air. Mickey can defeat foes through three methods of attack. The gameplay is simple but challenging, with players making their way from the left side of the screen to the right, dodging enemies and navigating across deadly chasms and tricky traps. Players take control of Mickey as they guide him through six colourful and unique worlds. Directed by Emiko Yamamoto and developed by the AM7 division, Castle of Illusion saw our big eared hero storming a mysterious castle in an attempt to defeat the wicked witch Mizrabel and rescue his sweetheart, Minnie. It all started with the Illusion series, the first title released on the SEGA Genesis and Master System in 1990. During the early ’90s, it was perhaps on SEGA where he found his home, with many highly received Mickey titles being exclusive to the Master System, Game Gear and Genesis systems. The cheerful rodent has made his way onto many video game systems, with platforming, puzzle and even educational titles under his belt. Various attempts at capturing previous glory have been made in recent years, but nothing comes close to the likes of The Jungle Book and Aladdin.īut of course, what is Disney without Mickey Mouse? A castle, a wicked witch and a mouse wearing pants. Even to this day, lots of different retro Disney titles are still played and loved by many. Working with developers such as Virgin Interactive and Capcom, 8-bit and 16-bit video game re-imaginings of their most popular animated hits were going down a storm in the living room. Back in the ’90s, the Disney brand was a sign of quality. Not only were the animated features really hitting their stride with popular releases such as The Lion King, but their electronic games division was showing up the competition one title after another.
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